The history of the video game does not go back centuries, but it goes back further than you imagined. The oldest ancestor of the game we play today is a game called “Tennis for Two” which was introduced by inventor John Higginbotham in 1958. This video game consisted of a horizontal line across the screen with a short perpendicular line to represent the net. . In the 1960s the first interactive video game called Spacewar was invented and then the first game to be played with a television. Then in the early 1970s, the first arcade video game called “Computer Space” was introduced. Then, in the mid-1970s, a new small company called Atari released a game known as “Pong” that people could play at home. The first two copyrighted video game products were sold in 1980 by Atari. We have come a long way in the last 26 years.

Now there are thousands of games on the market and also various game systems. They keep improving the features and products. You can even download games to play on your cell phone or play a video game on your watch. You can have a game with 3-D graphics, incredible sound quality and realistic movements. PlayStation 2, X-Box, and Game Cube are some of the biggest names in the industry. The new PlayStation 3 is creating quite a stir with its ability to burn DVDs.

There are some concerns associated with the explosion of the video game industry. Children are more obese and less active than ever, and some feel that these games are partially to blame. In response, video game makers have created interactive games with “dance floors” that allow players to reproduce dance moves. Some people are also concerned about the amount of violence and sexuality in these games. They see a direct connection to the increase in violence and crime in society. Now the industry is working with an independent advisory board that rates games based on content and age appropriateness. This is a great tool for families who want to control the types of media that enter their home.

The entertainment software industry will continue to improve products and technology on the market today in response to consumer demand; The story of this product is far from over, but it has already come a long way.

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